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Global Augmented & Virtual Reality Market by Technology (Augmented Reality, Virtual Reality), Product (Hardware, Software), Devices, Organization Size, Application - Forecast 2024-2030

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  • 185 Pages
  • May 2024
  • Region: Global
  • 360iResearch™
  • ID: 4985894
UP TO OFF until Dec 31st 2024
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The Augmented & Virtual Reality Market size was estimated at USD 36.08 billion in 2023, USD 42.52 billion in 2024, and is expected to grow at a CAGR of 17.92% to reach USD 114.46 billion by 2030 .

Augmented & virtual reality (AR/VR) involves innovative technologies that merge digital content with the real-life environment of the user or generate an immersive, computer-simulated environment. These technologies utilize sensors, cameras, displays, and software to create an interactive experience beyond traditional 2D screens. Advancements in hardware components such as processors and graphics cards have enabled powerful computing capabilities for complex AR/VR applications. Additionally, increased internet connectivity worldwide has allowed a broader audience to access AR/VR services. However, prolonged AR/VR headset use may cause motion sickness, eye strain, or other physical discomforts to some users. Nevertheless, VR simulations are expected to aid doctors in practicing surgeries before actual operations, and students can engage in immersive learning experiences through AR-enhanced virtual field trips, which are expected to create potential opportunities for the augmented & virtual reality (AR/VR) market.

Regional Insights

The augmented & virtual reality market is evolving in the Americas owing to heavy investments in AR/VR research and new product development activities. The European Union (EU) countries witness substantial AR/VR adoption growth for training and knowledge-sharing purposes. In the Middle East and Africa region, the augmented & virtual reality market is developing with smart city initiatives, including incorporating AR into public services and deploying VR-based solutions in education, training, tourism, and oil & gas industries. The Asia-Pacific region represents a growing AR/VR technology landscape owing to its vast consumer base driving demand for immersive experiences across multiple sectors such as gaming, retail, education, and healthcare. Besides, technological advancements and research to expand AR/VR applications in diverse sectors are anticipated to propel their use in end-use sectors globally.

Technology: Proliferation of virtual reality to create realistic simulations

Augmented reality integrates digital elements with the real-time environment of the user and enriches their perception of reality by superimposing computer-generated images onto their view of the physical world. Marker-based augmented reality relies on pre-defined visual markers, usually 2D images or QR codes, to trigger the display of virtual content when detected by an AR device's camera. An active marker is an electronic device equipped with LEDs or other light sources emitting a specific pattern or color, which an AR system recognizes. In contrast to active markers, passive markers do not emit any light source; instead, they depend on the unique patterns printed on paper or other materials for identification purposes. Markerless augmented reality utilizes advanced computer vision algorithms and sensors to detect and track objects or features in the real world without relying on prior information. Image-based processing analyzes consecutive frames from a camera feed to identify distinctive features while model-based tracking is utilized for recognition purposes. Virtual reality immerses users into a fully digitized environment created using computer graphics or 360-degree video recordings. Non-immersive technology refers to systems that do not fully engage or envelop the senses of the user. These systems provide limited immersion by projecting 3D computer-generated imagery onto a screen or monitor rather than surrounding the user in a fully interactive environment. Fully immersive technology offers an even deeper level of engagement by completely replacing users' sensory input with computer-generated stimuli. Semi-immersive technologies combine elements from both non immersive and fully immersive systems. Semi-immersive experiences involve large projection screens or advanced display systems that surround users with high-fidelity visuals while allowing interaction with the real world.

Product: Rising penetration of AR/VR software for content creation

The AR/VR hardware depends on factors such as comfortability, affordability, and compatibility and includes primary components such as headsets, controllers, sensors, and tracking devices. Cameras track user movements and generate 3D models of the surroundings in AR applications, and VR devices use external cameras for precise head tracking and motion detection. The high-resolution OLED displays offer low persistence and high refresh rates to reduce motion blur and latency for an immersive experience in VR devices. Position trackers detect user movement within a defined space to provide accurate positioning data for AR/VR systems. Semiconductors provide efficient processing and rendering capabilities, including AR/VR devices. Sensors are critical components that provide input data for tracking user movements and interactions within AR/VR environments. The AR/VR software preferences include ease of use, their ability to integrate with third-party tools or services, and diversity of available content. 3D modeling incorporates AR/VR capabilities to enhance prototyping and visualization stages. AR remote collaboration tools improve communication efficiency across industries. Incorporating AR technology into documentation management systems and visualization techniques allows efficient content access and comprehension through an immersive and interactive experience. In VR content creation, VR devices integrate the environment for designers to build interactive experiences quickly. Workflow Optimization through AR/VR can increase productivity across industries.

Devices: Evolving AR/VR device landscape to enhance user experiences and widespread adoption of augmented and virtual reality technologies

Display walls and projectors are essential components in the augmented & virtual reality (AR/VR) landscape, providing an immersive experience for users by projecting digital content onto large surfaces. These devices cater to simulation, training, research, and entertainment applications. Gesture-tracking devices facilitate seamless interactions between users and AR/VR environments using hand movements or body gestures. Head-mounted displays (HMDs) are wearable displays that provide users with immersive AR/VR experiences by projecting visuals directly into their field of view. Head-up displays (HUDs) project essential information onto transparent surfaces such as windshields or visors to keep users informed without obstructing their view. In AR/VR applications, HUDs find usage in automotive navigation systems, aviation cockpits, military equipment, and sports gear.

Organization Size: Burgeoning adoption of AR/VR in large enterprises

Large enterprises adopt AR/VR solutions for training, product development, marketing, and customer service. In addition, it is preferred for virtual tours of facilities, immersive training simulations for employees, remote collaboration through holographic projections, and enhanced customer experiences through AR-enhanced mobile applications. Moreover, large enterprises require customized solutions tailored to their specific needs due to their scale and complexity. SMEs are increasingly recognizing the potential benefits of adopting AR/VR technologies; however, they face budget constraints that limit their ability to invest heavily in AR/VR solutions. They tend to opt for cost-effective and scalable options that address their specific pain points, such as workforce training, product visualization, and enhancing customer engagement.

Applications: Emerging utilization of AR/VR technologies for medical and education & training purposes

In the commercial sector, augmented & virtual reality (AR/VR) technologies have applications in retail, healthcare, real estate, travel, and tourism. Industries such as manufacturing, automotive, aerospace, and defense have embraced AR/VR to enhance operational efficiency, employee training programs, and product design. Educational institutions are leveraging AR/VR tools to create engaging learning experiences across different disciplines, improving student knowledge retention. In the construction industry, AR/VR is used for the design process, while energy companies benefit from its use in operational efficiency and asset management. The healthcare sector has witnessed significant adoption of AR/VR technologies for surgical planning, patient rehabilitation, and medical education, leading to improved clinical outcomes. The media & entertainment industry utilizes AR/VR solutions in gaming, film production, and live events, while IT and telecom organizations employ it for network operations center visualization. The transportation sector is evolving with advancements in AR/VR technologies, resulting in route optimization, warehouse management, and vehicle maintenance.

Market Dynamics

The market dynamics represent an ever-changing landscape of the Augmented & Virtual Reality Market by providing actionable insights into factors, including supply and demand levels. Accounting for these factors helps design strategies, make investments, and formulate developments to capitalize on future opportunities. In addition, these factors assist in avoiding potential pitfalls related to political, geographical, technical, social, and economic conditions, highlighting consumer behaviors and influencing manufacturing costs and purchasing decisions.

Market Disruption Analysis

The market disruption analysis delves into the core elements associated with market-influencing changes, including breakthrough technological advancements that introduce novel features, integration capabilities, regulatory shifts that could drive or restrain market growth, and the emergence of innovative market players challenging traditional paradigms. This analysis facilitates a competitive advantage by preparing players in the Augmented & Virtual Reality Market to pre-emptively adapt to these market-influencing changes, enhances risk management by early identification of threats, informs calculated investment decisions, and drives innovation toward areas with the highest demand in the Augmented & Virtual Reality Market.

Porter’s Five Forces Analysis

The porter's five forces analysis offers a simple and powerful tool for understanding, identifying, and analyzing the position, situation, and power of the businesses in the Augmented & Virtual Reality Market. This model is helpful for companies to understand the strength of their current competitive position and the position they are considering repositioning into. With a clear understanding of where power lies, businesses can take advantage of a situation of strength, improve weaknesses, and avoid taking wrong steps. The tool identifies whether new products, services, or companies have the potential to be profitable. In addition, it can be very informative when used to understand the balance of power in exceptional use cases.

Value Chain & Critical Path Analysis

The value chain of the Augmented & Virtual Reality Market encompasses all intermediate value addition activities, including raw materials used, product inception, and final delivery, aiding in identifying competitive advantages and improvement areas. Critical path analysis of the <> market identifies task sequences crucial for timely project completion, aiding resource allocation and bottleneck identification. Value chain and critical path analysis methods optimize efficiency, improve quality, enhance competitiveness, and increase profitability. Value chain analysis targets production inefficiencies, and critical path analysis ensures project timeliness. These analyses facilitate businesses in making informed decisions, responding to market demands swiftly, and achieving sustainable growth by optimizing operations and maximizing resource utilization.

Pricing Analysis

The pricing analysis comprehensively evaluates how a product or service is priced within the Augmented & Virtual Reality Market. This evaluation encompasses various factors that impact the price of a product, including production costs, competition, demand, customer value perception, and changing margins. An essential aspect of this analysis is understanding price elasticity, which measures how sensitive the market for a product is to its price change. It provides insight into competitive pricing strategies, enabling businesses to position their products advantageously in the Augmented & Virtual Reality Market.

Technology Analysis

The technology analysis involves evaluating the current and emerging technologies relevant to a specific industry or market. This analysis includes breakthrough trends across the value chain that directly define the future course of long-term profitability and overall advancement in the Augmented & Virtual Reality Market.

Patent Analysis

The patent analysis involves evaluating patent filing trends, assessing patent ownership, analyzing the legal status and compliance, and collecting competitive intelligence from patents within the Augmented & Virtual Reality Market and its parent industry. Analyzing the ownership of patents, assessing their legal status, and interpreting the patents to gather insights into competitors' technology strategies assist businesses in strategizing and optimizing product positioning and investment decisions.

Trade Analysis

The trade analysis of the Augmented & Virtual Reality Market explores the complex interplay of import and export activities, emphasizing the critical role played by key trading nations. This analysis identifies geographical discrepancies in trade flows, offering a deep insight into regional disparities to identify geographic areas suitable for market expansion. A detailed analysis of the regulatory landscape focuses on tariffs, taxes, and customs procedures that significantly determine international trade flows. This analysis is crucial for understanding the overarching legal framework that businesses must navigate.

Regulatory Framework Analysis

The regulatory framework analysis for the Augmented & Virtual Reality Market is essential for ensuring legal compliance, managing risks, shaping business strategies, fostering innovation, protecting consumers, accessing markets, maintaining reputation, and managing stakeholder relations. Regulatory frameworks shape business strategies and expansion initiatives, guiding informed decision-making processes. Furthermore, this analysis uncovers avenues for innovation within existing regulations or by advocating for regulatory changes to foster innovation.

FPNV Positioning Matrix

The FPNV positioning matrix is essential in evaluating the market positioning of the vendors in the Augmented & Virtual Reality Market. This matrix offers a comprehensive assessment of vendors, examining critical metrics related to business strategy and product satisfaction. This in-depth assessment empowers users to make well-informed decisions aligned with their requirements. Based on the evaluation, the vendors are then categorized into four distinct quadrants representing varying levels of success, namely Forefront (F), Pathfinder (P), Niche (N), or Vital (V).

Market Share Analysis

The market share analysis is a comprehensive tool that provides an insightful and in-depth assessment of the current state of vendors in the Augmented & Virtual Reality Market. By meticulously comparing and analyzing vendor contributions, companies are offered a greater understanding of their performance and the challenges they face when competing for market share. These contributions include overall revenue, customer base, and other vital metrics. Additionally, this analysis provides valuable insights into the competitive nature of the sector, including factors such as accumulation, fragmentation dominance, and amalgamation traits observed over the base year period studied. With these illustrative details, vendors can make more informed decisions and devise effective strategies to gain a competitive edge in the market.

Recent Developments

Google's AR Microscope Paves the Way for Early Cancer Detection

Google LLC by Alphabet Inc. is collaborating with the U.S. Department of Defense to develop an Augmented Reality Microscope (ARM) powered by artificial intelligence (AI) for cancer detection. The ARM aims to provide visual data, including arrows, contours, heatmaps, animations, object detection, quantification, and classification. The goal is to reduce the time and labor required for cancer detection.

Accenture, Microsoft Uses Metaverse to Unite Decision-Makers

Microsoft Corp. and Accenture PLC have joined forces with The World Economic Forum (WEF) to expand its Global Collaboration Village, an immersive virtual space that caters to international decision-makers. This metaverse service has been enhanced by including a Polar Tipping Points Hub, where stakeholders from businesses, governments, and academia can come together to address climate-related issues through virtual collaboration.

VR Owl Group Acquires MeetinVR in Company Shakeup

The VR Owl Group has acquired MeetinVR to enhance its business operations. With this acquisition, MeetinVR's services is planned to continue to be independently available to their valued customers.

Strategy Analysis & Recommendation

The strategic analysis is essential for organizations seeking a solid foothold in the global marketplace. Companies are better positioned to make informed decisions that align with their long-term aspirations by thoroughly evaluating their current standing in the Augmented & Virtual Reality Market. This critical assessment involves a thorough analysis of the organization’s resources, capabilities, and overall performance to identify its core strengths and areas for improvement.

Key Company Profiles

The report delves into recent significant developments in the Augmented & Virtual Reality Market, highlighting leading vendors and their innovative profiles. These include Amazon Web Services, Inc., Apple Inc., Atheer, Inc., Blippar Group Limited, Capermint Technologies Pvt. Ltd., Cisco Systems, Inc., CyberGlove Systems Inc., EON Reality, Inc., Google LLC by Alphabet Inc., Hewlett-Packard Development Company, L.P., HTC Corporation, Inglobe Technologies Srl, Innovega Inc., Intel Corporation, International Business Machines Corporation, KT Corporation, Lenovo Group Limited, LG Corporation, Magic Leap, Inc., Marxent Labs LLC, MAXST Co., Ltd., Meta Platforms, Inc., Microsoft Corporation, Niantic, Inc., NVIDIA Corporation, PTC Inc., Qualcomm Incorporated, Samsung Electronics Co., Ltd., Seiko Epson Corporation, Sony Group Corporation, Toshiba Corporation, Trimble Inc., Vuzix Corporation, and Zugara Inc..

Market Segmentation & Coverage

This research report categorizes the Augmented & Virtual Reality Market to forecast the revenues and analyze trends in each of the following sub-markets:
  • Technology
    • Augmented Reality
      • Marker-Based Augmented Reality
        • Active Marker
        • Passive Marker
      • Markerless Augmented Reality
        • Image-Based Processing
        • Model-Based Tracking
    • Virtual Reality
      • Nonimmersive Technology
      • Semi-Immersive & Fully Immersive Technology
  • Product
    • Hardware
      • Cameras
      • Displays & Projectors
      • Position Trackers
      • Semiconductor Component
      • Sensors
    • Software
      • 3D Modeling
      • AR Remote Collaboration
      • Documentation
      • Navigation
      • Visualization
      • VR Content Creation
      • Workflow Optimization
  • Devices
    • Display Walls & Projectors
    • Gesture Tracking Devices
    • Head-Mounted Displays
    • Head-Up Displays
  • Organization Size
    • Large Enterprises
    • Small & Medium Enterprises
  • Application
    • Commercial & Industrial
      • Aerospace & Defense
      • Automotive & Transportation
      • Banking, Financial Services & Insurance
      • Building, Construction & Real Estate
      • Consumer Goods & Retail
      • Education
      • Energy & Utilities
      • Government & Public Sector
      • Healthcare & Life Sciences
      • Information Technology
      • Manufacturing
      • Media & Entertainment
      • Telecommunication
      • Travel & Hospitality
    • Personal
  • Region
    • Americas
      • Argentina
      • Brazil
      • Canada
      • Mexico
      • United States
        • California
        • Florida
        • Illinois
        • New York
        • Ohio
        • Pennsylvania
        • Texas
    • Asia-Pacific
      • Australia
      • China
      • India
      • Indonesia
      • Japan
      • Malaysia
      • Philippines
      • Singapore
      • South Korea
      • Taiwan
      • Thailand
      • Vietnam
    • Europe, Middle East & Africa
      • Denmark
      • Egypt
      • Finland
      • France
      • Germany
      • Israel
      • Italy
      • Netherlands
      • Nigeria
      • Norway
      • Poland
      • Qatar
      • Russia
      • Saudi Arabia
      • South Africa
      • Spain
      • Sweden
      • Switzerland
      • Turkey
      • United Arab Emirates
      • United Kingdom

This research report offers invaluable insights into various crucial aspects of the Augmented & Virtual Reality Market:

  1. Market Penetration: This section thoroughly overviews the current market landscape, incorporating detailed data from key industry players.
  2. Market Development: The report examines potential growth prospects in emerging markets and assesses expansion opportunities in mature segments.
  3. Market Diversification: This includes detailed information on recent product launches, untapped geographic regions, recent industry developments, and strategic investments.
  4. Competitive Assessment & Intelligence: An in-depth analysis of the competitive landscape is conducted, covering market share, strategic approaches, product range, certifications, regulatory approvals, patent analysis, technology developments, and advancements in the manufacturing capabilities of leading market players.
  5. Product Development & Innovation: This section offers insights into upcoming technologies, research and development efforts, and notable advancements in product innovation.

Additionally, the report addresses key questions to assist stakeholders in making informed decisions:

  1. What is the current market size and projected growth?
  2. Which products, segments, applications, and regions offer promising investment opportunities?
  3. What are the prevailing technology trends and regulatory frameworks?
  4. What is the market share and positioning of the leading vendors?
  5. What revenue sources and strategic opportunities do vendors in the market consider when deciding to enter or exit?

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Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary4. Market Overview
5. Market Insights
5.1. Market Dynamics
5.1.1. Drivers
5.1.1.1. Government initiatives promoting AR/VR and industry 4.0 activities
5.1.1.2. Increasing use of VR in aerospace & defense for training and simulation
5.1.1.3. Rising demand for AR in retail and e-commerce sectors
5.1.2. Restraints
5.1.2.1. Functionality and performance limitations of AR/VR devices and software
5.1.3. Opportunities
5.1.3.1. Technological advancements in AR/VR hardware and software
5.1.3.2. Expansion of the technology in the gaming and metaverse community
5.1.4. Challenges
5.1.4.1. Security and privacy issues associated with AR & VR
5.2. Market Segmentation Analysis
5.2.1. Technology: Proliferation of virtual reality to create realistic simulations
5.2.2. Product: Rising penetration of AR/VR software for content creation
5.2.3. Devices: Evolving AR/VR device landscape to enhance user experiences and widespread adoption of augmented and virtual reality technologies
5.2.4. Organization Size: Burgeoning adoption of AR/VR in large enterprises
5.2.5. Applications: Emerging utilization of AR/VR technologies for medical and education & training purposes
5.3. Market Trend Analysis
5.3.1. Established AR/VR startup ecosystem catering to different industries across Americas favored by private and public funding
5.3.2. Huge demand from the younger population and rising penetration of the global vendors to commercialize AR/VR products in APAC
5.3.3. Enhanced emphasis on technological innovations, strategic collaborations, and significant investments in Metaverse in EMEA
5.4. Cumulative Impact of High Inflation
5.5. Porter’s Five Forces Analysis
5.5.1. Threat of New Entrants
5.5.2. Threat of Substitutes
5.5.3. Bargaining Power of Customers
5.5.4. Bargaining Power of Suppliers
5.5.5. Industry Rivalry
5.6. Value Chain & Critical Path Analysis
5.7. Regulatory Framework Analysis
6. Augmented & Virtual Reality Market, by Technology
6.1. Introduction
6.2. Augmented Reality
6.3. Virtual Reality
7. Augmented & Virtual Reality Market, by Product
7.1. Introduction
7.2. Hardware
7.3. Software
8. Augmented & Virtual Reality Market, by Devices
8.1. Introduction
8.2. Display Walls & Projectors
8.3. Gesture Tracking Devices
8.4. Head-Mounted Displays
8.5. Head-Up Displays
9. Augmented & Virtual Reality Market, by Organization Size
9.1. Introduction
9.2. Large Enterprises
9.3. Small & Medium Enterprises
10. Augmented & Virtual Reality Market, by Application
10.1. Introduction
10.2. Commercial & Industrial
10.3. Personal
11. Americas Augmented & Virtual Reality Market
11.1. Introduction
11.2. Argentina
11.3. Brazil
11.4. Canada
11.5. Mexico
11.6. United States
12. Asia-Pacific Augmented & Virtual Reality Market
12.1. Introduction
12.2. Australia
12.3. China
12.4. India
12.5. Indonesia
12.6. Japan
12.7. Malaysia
12.8. Philippines
12.9. Singapore
12.10. South Korea
12.11. Taiwan
12.12. Thailand
12.13. Vietnam
13. Europe, Middle East & Africa Augmented & Virtual Reality Market
13.1. Introduction
13.2. Denmark
13.3. Egypt
13.4. Finland
13.5. France
13.6. Germany
13.7. Israel
13.8. Italy
13.9. Netherlands
13.10. Nigeria
13.11. Norway
13.12. Poland
13.13. Qatar
13.14. Russia
13.15. Saudi Arabia
13.16. South Africa
13.17. Spain
13.18. Sweden
13.19. Switzerland
13.20. Turkey
13.21. United Arab Emirates
13.22. United Kingdom
14. Competitive Landscape
14.1. Market Share Analysis, 2023
14.2. FPNV Positioning Matrix, 2023
14.3. Competitive Scenario Analysis
14.3.1. Google's AR Microscope Paves the Way for Early Cancer Detection
14.3.2. Accenture, Microsoft Uses Metaverse to Unite Decision-Makers
14.3.3. VR Owl Group Acquires MeetinVR in Company Shakeup
14.3.4. Sony to Invest USD 2 Billion into Extended Reality Research
14.3.5. PTC and Rockwell Automation Extend Relationship with Focus on IoT and Augmented Reality for Manufacturing
14.3.6. Apple Confirms Acquisition of AR Startup Mira Following Vision Pro Launch
14.3.7. Meta Launches New Quest 3 Mixed Reality Headset
14.3.8. Lenovo ThinkReality VRX is Now Available In Select Markets Worldwide
14.3.9. Meta and BMW Unveil Next-Level Augmented and Virtual Reality Experiences
14.3.10. Magic Leap Collaborates with NVIDIA to Advance Digital Twins for Enterprise
14.3.11. Vuzix Signs Distribution Agreement with MACE Virtual Labs and Receives Substantial Initial Volume Smart Glasses Order
14.3.12. Samsung, Google and Qualcomm Team Up to Build a New Mixed-Reality Platform
14.3.13. VR Startup Trezi Secures Funding to Offer Enhanced Immersive Design Collaboration
14.3.14. HTC Plans to Reveal its Meta Quest Competitor Next Month
14.3.15. Key Strategic Partnership Will Bring Virtual Reality and Augmented Reality to Real World Underwater Operations
14.3.16. Microsoft Wins USD 21.9 Billion Contract with U.S. Army to Supply Augmented Reality Headsets
15. Competitive Portfolio
15.1. Key Company Profiles
15.2. Key Product Portfolio
List of Figures
FIGURE 1. AUGMENTED & VIRTUAL REALITY MARKET RESEARCH PROCESS
FIGURE 2. AUGMENTED & VIRTUAL REALITY MARKET SIZE, 2023 VS 2030
FIGURE 3. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 4. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY REGION, 2023 VS 2030 (%)
FIGURE 5. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 6. AUGMENTED & VIRTUAL REALITY MARKET DYNAMICS
FIGURE 7. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2023 VS 2030 (%)
FIGURE 8. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 9. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PRODUCT, 2023 VS 2030 (%)
FIGURE 10. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PRODUCT, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 11. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICES, 2023 VS 2030 (%)
FIGURE 12. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICES, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 13. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ORGANIZATION SIZE, 2023 VS 2030 (%)
FIGURE 14. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ORGANIZATION SIZE, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 15. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2023 VS 2030 (%)
FIGURE 16. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 17. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 18. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 19. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY STATE, 2023 VS 2030 (%)
FIGURE 20. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 21. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 22. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 23. EUROPE, MIDDLE EAST & AFRICA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 24. EUROPE, MIDDLE EAST & AFRICA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 25. AUGMENTED & VIRTUAL REALITY MARKET SHARE, BY KEY PLAYER, 2023
FIGURE 26. AUGMENTED & VIRTUAL REALITY MARKET, FPNV POSITIONING MATRIX, 2023
List of Tables
TABLE 1. AUGMENTED & VIRTUAL REALITY MARKET SEGMENTATION & COVERAGE
TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
TABLE 3. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, 2018-2023 (USD MILLION)
TABLE 4. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, 2024-2030 (USD MILLION)
TABLE 5. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY REGION, 2018-2023 (USD MILLION)
TABLE 6. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY REGION, 2024-2030 (USD MILLION)
TABLE 7. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 8. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
TABLE 9. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, BY REGION, 2018-2023 (USD MILLION)
TABLE 10. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, BY REGION, 2024-2030 (USD MILLION)
TABLE 11. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2023 (USD MILLION)
TABLE 12. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2024-2030 (USD MILLION)
TABLE 13. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, BY REGION, 2018-2023 (USD MILLION)
TABLE 14. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, BY REGION, 2024-2030 (USD MILLION)
TABLE 15. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2023 (USD MILLION)
TABLE 16. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2024-2030 (USD MILLION)
TABLE 17. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ACTIVE MARKER, BY REGION, 2018-2023 (USD MILLION)
TABLE 18. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ACTIVE MARKER, BY REGION, 2024-2030 (USD MILLION)
TABLE 19. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PASSIVE MARKER, BY REGION, 2018-2023 (USD MILLION)
TABLE 20. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PASSIVE MARKER, BY REGION, 2024-2030 (USD MILLION)
TABLE 21. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKERLESS AUGMENTED REALITY, BY REGION, 2018-2023 (USD MILLION)
TABLE 22. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKERLESS AUGMENTED REALITY, BY REGION, 2024-2030 (USD MILLION)
TABLE 23. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKERLESS AUGMENTED REALITY, 2018-2023 (USD MILLION)
TABLE 24. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKERLESS AUGMENTED REALITY, 2024-2030 (USD MILLION)
TABLE 25. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY IMAGE-BASED PROCESSING, BY REGION, 2018-2023 (USD MILLION)
TABLE 26. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY IMAGE-BASED PROCESSING, BY REGION, 2024-2030 (USD MILLION)
TABLE 27. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MODEL-BASED TRACKING, BY REGION, 2018-2023 (USD MILLION)
TABLE 28. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MODEL-BASED TRACKING, BY REGION, 2024-2030 (USD MILLION)
TABLE 29. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, BY REGION, 2018-2023 (USD MILLION)
TABLE 30. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, BY REGION, 2024-2030 (USD MILLION)
TABLE 31. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2023 (USD MILLION)
TABLE 32. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2024-2030 (USD MILLION)
TABLE 33. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY NONIMMERSIVE TECHNOLOGY, BY REGION, 2018-2023 (USD MILLION)
TABLE 34. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY NONIMMERSIVE TECHNOLOGY, BY REGION, 2024-2030 (USD MILLION)
TABLE 35. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SEMI-IMMERSIVE & FULLY IMMERSIVE TECHNOLOGY, BY REGION, 2018-2023 (USD MILLION)
TABLE 36. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SEMI-IMMERSIVE & FULLY IMMERSIVE TECHNOLOGY, BY REGION, 2024-2030 (USD MILLION)
TABLE 37. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
TABLE 38. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
TABLE 39. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, BY REGION, 2018-2023 (USD MILLION)
TABLE 40. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, BY REGION, 2024-2030 (USD MILLION)
TABLE 41. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2023 (USD MILLION)
TABLE 42. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2024-2030 (USD MILLION)
TABLE 43. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY CAMERAS, BY REGION, 2018-2023 (USD MILLION)
TABLE 44. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY CAMERAS, BY REGION, 2024-2030 (USD MILLION)
TABLE 45. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DISPLAYS & PROJECTORS, BY REGION, 2018-2023 (USD MILLION)
TABLE 46. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DISPLAYS & PROJECTORS, BY REGION, 2024-2030 (USD MILLION)
TABLE 47. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY POSITION TRACKERS, BY REGION, 2018-2023 (USD MILLION)
TABLE 48. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY POSITION TRACKERS, BY REGION, 2024-2030 (USD MILLION)
TABLE 49. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, BY REGION, 2018-2023 (USD MILLION)
TABLE 50. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, BY REGION, 2024-2030 (USD MILLION)
TABLE 51. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SENSORS, BY REGION, 2018-2023 (USD MILLION)
TABLE 52. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SENSORS, BY REGION, 2024-2030 (USD MILLION)
TABLE 53. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, BY REGION, 2018-2023 (USD MILLION)
TABLE 54. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, BY REGION, 2024-2030 (USD MILLION)
TABLE 55. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2023 (USD MILLION)
TABLE 56. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2024-2030 (USD MILLION)
TABLE 57. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY 3D MODELING, BY REGION, 2018-2023 (USD MILLION)
TABLE 58. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY 3D MODELING, BY REGION, 2024-2030 (USD MILLION)
TABLE 59. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AR REMOTE COLLABORATION, BY REGION, 2018-2023 (USD MILLION)
TABLE 60. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AR REMOTE COLLABORATION, BY REGION, 2024-2030 (USD MILLION)
TABLE 61. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DOCUMENTATION, BY REGION, 2018-2023 (USD MILLION)
TABLE 62. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DOCUMENTATION, BY REGION, 2024-2030 (USD MILLION)
TABLE 63. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY NAVIGATION, BY REGION, 2018-2023 (USD MILLION)
TABLE 64. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY NAVIGATION, BY REGION, 2024-2030 (USD MILLION)
TABLE 65. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VISUALIZATION, BY REGION, 2018-2023 (USD MILLION)
TABLE 66. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VISUALIZATION, BY REGION, 2024-2030 (USD MILLION)
TABLE 67. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VR CONTENT CREATION, BY REGION, 2018-2023 (USD MILLION)
TABLE 68. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VR CONTENT CREATION, BY REGION, 2024-2030 (USD MILLION)
TABLE 69. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY WORKFLOW OPTIMIZATION, BY REGION, 2018-2023 (USD MILLION)
TABLE 70. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY WORKFLOW OPTIMIZATION, BY REGION, 2024-2030 (USD MILLION)
TABLE 71. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICES, 2018-2023 (USD MILLION)
TABLE 72. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICES, 2024-2030 (USD MILLION)
TABLE 73. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DISPLAY WALLS & PROJECTORS, BY REGION, 2018-2023 (USD MILLION)
TABLE 74. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DISPLAY WALLS & PROJECTORS, BY REGION, 2024-2030 (USD MILLION)
TABLE 75. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY GESTURE TRACKING DEVICES, BY REGION, 2018-2023 (USD MILLION)
TABLE 76. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY GESTURE TRACKING DEVICES, BY REGION, 2024-2030 (USD MILLION)
TABLE 77. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, BY REGION, 2018-2023 (USD MILLION)
TABLE 78. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, BY REGION, 2024-2030 (USD MILLION)
TABLE 79. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HEAD-UP DISPLAYS, BY REGION, 2018-2023 (USD MILLION)
TABLE 80. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HEAD-UP DISPLAYS, BY REGION, 2024-2030 (USD MILLION)
TABLE 81. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ORGANIZATION SIZE, 2018-2023 (USD MILLION)
TABLE 82. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ORGANIZATION SIZE, 2024-2030 (USD MILLION)
TABLE 83. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY LARGE ENTERPRISES, BY REGION, 2018-2023 (USD MILLION)
TABLE 84. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY LARGE ENTERPRISES, BY REGION, 2024-2030 (USD MILLION)
TABLE 85. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SMALL & MEDIUM ENTERPRISES, BY REGION, 2018-2023 (USD MILLION)
TABLE 86. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SMALL & MEDIUM ENTERPRISES, BY REGION, 2024-2030 (USD MILLION)
TABLE 87. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
TABLE 88. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
TABLE 89. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMMERCIAL & INDUSTRIAL, BY REGION, 2018-2023 (USD MILLION)
TABLE 90. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMMERCIAL & INDUSTRIAL, BY REGION, 2024-2030 (USD MILLION)
TABLE 91. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMMERCIAL & INDUSTRIAL, 2018-2023 (USD MILLION)
TABLE 92. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMMERCIAL & INDUSTRIAL, 2024-2030 (USD MILLION)
TABLE 93. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AEROSPACE & DEFENSE, BY REGION, 2018-2023 (USD MILLION)
TABLE 94. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AEROSPACE & DEFENSE, BY REGION, 2024-2030 (USD MILLION)
TABLE 95. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUTOMOTIVE & TRANSPORTATION, BY REGION, 2018-2023 (USD MILLION)
TABLE 96. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUTOMOTIVE & TRANSPORTATION, BY REGION, 2024-2030 (USD MILLION)
TABLE 97. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY BANKING, FINANCIAL SERVICES & INSURANCE, BY REGION, 2018-2023 (USD MILLION)
TABLE 98. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY BANKING, FINANCIAL SERVICES & INSURANCE, BY REGION, 2024-2030 (USD MILLION)
TABLE 99. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY BUILDING, CONSTRUCTION & REAL ESTATE, BY REGION, 2018-2023 (USD MILLION)
TABLE 100. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY BUILDING, CONSTRUCTION & REAL ESTATE, BY REGION, 2024-2030 (USD MILLION)
TABLE 101. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY CONSUMER GOODS & RETAIL, BY REGION, 2018-2023 (USD MILLION)
TABLE 102. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY CONSUMER GOODS & RETAIL, BY REGION, 2024-2030 (USD MILLION)
TABLE 103. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY EDUCATION, BY REGION, 2018-2023 (USD MILLION)
TABLE 104. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY EDUCATION, BY REGION, 2024-2030 (USD MILLION)
TABLE 105. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENERGY & UTILITIES, BY REGION, 2018-2023 (USD MILLION)
TABLE 106. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENERGY & UTILITIES, BY REGION, 2024-2030 (USD MILLION)
TABLE 107. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY GOVERNMENT & PUBLIC SECTOR, BY REGION, 2018-2023 (USD MILLION)
TABLE 108. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY GOVERNMENT & PUBLIC SECTOR, BY REGION, 2024-2030 (USD MILLION)
TABLE 109. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HEALTHCARE & LIFE SCIENCES, BY REGION, 2018-2023 (USD MILLION)
TABLE 110. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HEALTHCARE & LIFE SCIENCES, BY REGION, 2024-2030 (USD MILLION)
TABLE 111. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY INFORMATION TECHNOLOGY, BY REGION, 2018-2023 (USD MILLION)
TABLE 112. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY INFORMATION TECHNOLOGY, BY REGION, 2024-2030 (USD MILLION)
TABLE 113. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MANUFACTURING, BY REGION, 2018-2023 (USD MILLION)
TABLE 114. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MANUFACTURING, BY REGION, 2024-2030 (USD MILLION)
TABLE 115. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MEDIA & ENTERTAINMENT, BY REGION, 2018-2023 (USD MILLION)
TABLE 116. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MEDIA & ENTERTAINMENT, BY REGION, 2024-2030 (USD MILLION)
TABLE 117. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TELECOMMUNICATION, BY REGION, 2018-2023 (USD MILLION)
TABLE 118. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TELECOMMUNICATION, BY REGION, 2024-2030 (USD MILLION)
TABLE 119. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TRAVEL & HOSPITALITY, BY REGION, 2018-2023 (USD MILLION)
TABLE 120. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TRAVEL & HOSPITALITY, BY REGION, 2024-2030 (USD MILLION)
TABLE 121. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PERSONAL, BY REGION, 2018-2023 (USD MILLION)
TABLE 122. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PERSONAL, BY REGION, 2024-2030 (USD MILLION)
TABLE 123. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 124. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
TABLE 125. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2023 (USD MILLION)
TABLE 126. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2024-2030 (USD MILLION)
TABLE 127. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2023 (USD MILLION)
TABLE 128. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2024-2030 (USD MILLION)
TABLE 129. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKERLESS AUGMENTED REALITY, 2018-2023 (USD MILLION)
TABLE 130. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKERLESS AUGMENTED REALITY, 2024-2030 (USD MILLION)
TABLE 131. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2023 (USD MILLION)
TABLE 132. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2024-2030 (USD MILLION)
TABLE 133. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
TABLE 134. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
TABLE 135. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2023 (USD MILLION)
TABLE 136. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2024-2030 (USD MILLION)
TABLE 137. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2023 (USD MILLION)
TABLE 138. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2024-2030 (USD MILLION)
TABLE 139. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICES, 2018-2023 (USD MILLION)
TABLE 140. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICES, 2024-2030 (USD MILLION)
TABLE 141. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ORGANIZATION SIZE, 2018-2023 (USD MILLION)
TABLE 142. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ORGANIZATION SIZE, 2024-2030 (USD MILLION)
TABLE 143. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
TABLE 144. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
TABLE 145. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMMERCIAL & INDUSTRIAL, 2018-2023 (USD MILLION)
TABLE 146. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMMERCIAL & INDUSTRIAL, 2024-2030 (USD MILLION)
TABLE 147. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2018-2023 (USD MILLION)
TABLE 148. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2024-2030 (USD MILLION)
TABLE 149. ARGENTINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 150. ARGENTINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
TABLE 151. ARGENTINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2023 (USD MILLION)
TABLE 152. ARGENTINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2024-2030 (USD MILLION)
TABLE 153. ARGENTINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2023 (USD MILLION)
TABLE 154. ARGENTINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2024-2030 (USD MILLION)
TABLE 155. ARGENTINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKERLESS AUGMENTED REALITY, 2018-2023 (USD MILLION)
TABLE 156. ARGENTINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKERLESS AUGMENTED REALITY, 2024-2030 (USD MILLION)
TABLE 157. ARGENTINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2023 (USD MILLION)
TABLE 158. ARGENTINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2024-2030 (USD MILLION)
TABLE 159. ARGENTINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
TABLE 160. ARGENTINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
TABLE 161. ARGENTINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2023 (USD MILLION)
TABLE 162. ARGENTINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2024-2030 (USD MILLION)
TABLE 163. ARGENTINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2023 (USD MILLION)
TABLE 164. ARGENTINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2024-2030 (USD MILLION)
TABLE 165. ARGENTINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICES, 2018-2023 (USD MILLION)
TABLE 166. ARGENTINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICES, 2024-2030 (USD MILLION)
TABLE 167. ARGENTINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ORGANIZATION SIZE, 2018-2023 (USD MILLION)
TABLE 168. ARGENTINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ORGANIZATION SIZE, 2024-2030 (USD MILLION)
TABLE 169. ARGENTINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
TABLE 170. ARGENTINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
TABLE 171. ARGENTINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMMERCIAL & INDUSTRIAL, 2018-2023 (USD MILLION)
TABLE 172. ARGENTINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMMERCIAL & INDUSTRIAL, 2024-2030 (USD MILLION)
TABLE 173. BRAZIL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 174. BRAZIL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
TABLE 175. BRAZIL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2023 (USD MILLION)
TABLE 176. BRAZIL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2024-2030 (USD MILLION)
TABLE 177. BRAZIL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2023 (USD MILLION)
TABLE 178. BRAZIL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2024-2030 (USD MILLION)
TABLE 179. BRAZIL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKERLESS AUGMENTED REALITY, 2018-2023 (USD MILLION)
TABLE 180. BRAZIL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKERLESS AUGMENTED REALITY, 2024-2030 (USD MILLION)
TABLE 181. BRAZIL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2023 (USD MILLION)
TABLE 182. BRAZIL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2024-2030 (USD MILLION)
TABLE 183. BRAZIL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
TABLE 184. BRAZIL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
TABLE 185. BRAZIL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2023 (USD MILLION)
TABLE 186. BRAZIL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2024-2030 (USD MILLION)
TABLE 187. BRAZIL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2023 (USD MILLION)
TABLE 188. BRAZIL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2024-2030 (USD MILLION)
TABLE 189. BRAZIL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICES, 2018-2023 (USD MILLION)
TABLE 190. BRAZIL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICES, 2024-2030 (USD MILLION)
TABLE 191. BRAZIL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ORGANIZATION SIZE, 2018-2023 (USD MILLION)
TABLE 192. BRAZIL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ORGANIZATION SIZE, 2024-2030 (USD MILLION)
TABLE 193. BRAZIL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
TABLE 194. BRAZIL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
TABLE 195. BRAZIL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMMERCIAL & INDUSTRIAL, 2018-2023 (USD MILLION)
TABLE 196. BRAZIL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMMERCIAL & INDUSTRIAL, 2024-2030 (USD MILLION)
TABLE 197. CANADA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 198. CANADA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
TABLE 199. CANADA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2023 (USD MILLION)
TABLE 200. CANADA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2024-2030 (USD MILLION)
TABLE 201. CANADA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2023 (USD MILLION)
TABLE 202. CANADA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2024-2030 (USD MILLION)
TABLE 203. CANADA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKERLESS AUGMENTED REALITY, 2018-2023 (USD MILLION)
TABLE 204. CANADA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKERLESS AUGMENTED REALITY, 2024-2030 (USD MILLION)
TABLE 205. CANADA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2023 (USD MILLION)
TABLE 206. CANADA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2024-2030 (USD MILLION)
TABLE 207. CANADA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
TABLE 208. CANADA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
TABLE 209. CANADA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2023 (USD MILLION)
TABLE 210. CANADA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2024-2030 (USD MILLION)
TABLE 211. CANADA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2023 (USD MILLION)
TABLE 212. CANADA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2024-2030 (USD MILLION)
TABLE 213. CANADA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICES, 2018-2023 (USD MILLION)
TABLE 214. CANADA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICES, 2024-2030 (USD MILLION)
TABLE 215. CANADA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ORGANIZATION SIZE, 2018-2023 (USD MILLION)
TABLE 216. CANADA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ORGANIZATION SIZE, 2024-2030 (USD MILLION)
TABLE 217. CANADA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
TABLE 218. CANADA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
TABLE 219. CANADA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMMERCIAL & INDUSTRIAL, 2018-2023 (USD MILLION)
TABLE 220. CANADA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMMERCIAL & INDUSTRIAL, 2024-2030 (USD MILLION)
TABLE 221. MEXICO AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 222. MEXICO AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
TABLE 223. MEXICO AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2023 (USD MILLION)
TABLE 224. MEXICO AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2024-2030 (USD MILLION)
TABLE 225. MEXICO AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2023 (USD MILLION)
TABLE 226. MEXICO AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2024-2030 (USD MILLION)
TABLE 227. MEXICO AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKERLESS AUGMENTED REALITY, 2018-2023 (USD MILLION)
TABLE 228. MEXICO AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKERLESS AUGMENTED REALITY, 2024-2030 (USD MILLION)
TABLE 229. MEXICO AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2023 (USD MILLION)
TABLE 230. MEXICO AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2024-2030 (USD MILLION)
TABLE 231. MEXICO AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
TABLE 232. MEXICO AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
TABLE 233. MEXICO AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2023 (USD MILLION)
TABLE 234. MEXICO AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2024-2030 (USD MILLION)
TABLE 235. MEXICO AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2023 (USD MILLION)
TABLE 236. MEXICO AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2024-2030 (USD MILLION)
TABLE 237. MEXICO AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICES, 2018-2023 (USD MILLION)
TABLE 238. MEXICO AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICES, 2024-2030 (USD MILLION)
TABLE 239. MEXICO AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ORGANIZATION SIZE, 2018-2023 (USD MILLION)
TABLE 240. MEXICO AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ORGANIZATION SIZE, 2024-2030 (USD MILLION)
TABLE 241. MEXICO AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
TABLE 242. MEXICO AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
TABLE 243. MEXICO AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMMERCIAL & INDUSTRIAL, 2018-2023 (USD MILLION)
TABLE 244. MEXICO AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMMERCIAL & INDUSTRIAL, 2024-2030 (USD MILLION)
TABLE 245. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 246. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
TABLE 247. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2023 (USD MILLION)
TABLE 248. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2024-2030 (USD MILLION)
TABLE 249. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2023 (USD MILLION)
TABLE 250. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2024-2030 (USD MILLION)
TABLE 251. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKERLESS AUGMENTED REALITY, 2018-2023 (USD MILLION)
TABLE 252. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKERLESS AUGMENTED REALITY, 2024-2030 (USD MILLION)
TABLE 253. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2023 (USD MILLION)
TABLE 254. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2024-2030 (USD MILLION)
TABLE 255. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
TABLE 256. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
TABLE 257. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2023 (USD MILLION)
TABLE 258. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2024-2030 (USD MILLION)
TABLE 259. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2023 (USD MILLION)
TABLE 260. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2024-2030 (USD MILLION)
TABLE 261. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICES, 2018-2023 (USD MILLION)
TABLE 262. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICES, 2024-2030 (USD MILLION)
TABLE 263. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ORGANIZATION SIZE, 2018-2023 (USD MILLION)
TABLE 264. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ORGANIZATION SIZE, 2024-2030 (USD MILLION)
TABLE 265. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
TABLE 266. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
TABLE 267. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMMERCIAL & INDUSTRIAL, 2018-2023 (USD MILLION)
TABLE 268. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMMERCIAL & INDUSTRIAL, 2024-2030 (USD MILLION)
TABLE 269. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY STATE, 2018-2023 (USD MILLION)
TABLE 270. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY STATE, 2024-2030 (USD MILLION)
TABLE 271. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 272. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
TABLE 273. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2023 (USD MILLION)
TABLE 274. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2024-2030 (USD MILLION)
TABLE 275. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2023 (USD MILLION)
TABLE 276. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2024-2030 (USD MILLION)
TABLE 277. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKERLESS AUGMENTED REALITY, 2018-2023 (USD MILLION)
TABLE 278. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKERLESS AUGMENTED REALITY, 2024-2030 (USD MILLION)
TABLE 279. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2023 (USD MILLION)
TABLE 280. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2024-2030 (USD MILLION)
TABLE 281. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
TABLE 282. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
TABLE 283. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2023 (USD MILLION)
TABLE 284. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2024-2030 (USD MILLION)
TABLE 285. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2023 (USD MILLION)
TABLE 286. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2024-2030 (USD MILLION)
TABLE 287. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICES, 2018-2023 (USD MILLION)
TABLE 288. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICES, 2024-2030 (USD MILLION)
TABLE 289. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ORGANIZATION SIZE, 2018-2023 (USD MILLION)
TABLE 290. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ORGANIZATION SIZE, 2024-2030 (USD MILLION)
TABLE 291. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
TABLE 292. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
TABLE 293. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMMERCIAL & INDUSTRIAL, 2018-2023 (USD MILLION)
TABLE 294. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMMERCIAL & INDUSTRIAL, 2024-2030 (USD MILLION)
TABLE 295. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2018-2023 (USD MILLION)
TABLE 296. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2024-2030 (USD MILLION)
TABLE 297. AUSTRALIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
TABLE 298. AUSTRALIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
TABLE 299. AUSTRALIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2023 (USD MILLION)
TABLE 300. AUSTRALIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2024-2030 (USD MILLION)
TABLE 301. AUSTRALIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2023 (USD MILLION)
TABLE 302. AUSTRALIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2024-2030 (USD MILLION

Companies Mentioned

  • Amazon Web Services, Inc.
  • Apple Inc.
  • Atheer, Inc.
  • Blippar Group Limited
  • Capermint Technologies Pvt. Ltd.
  • Cisco Systems, Inc.
  • CyberGlove Systems Inc.
  • EON Reality, Inc.
  • Google LLC by Alphabet Inc.
  • Hewlett-Packard Development Company, L.P.
  • HTC Corporation
  • Inglobe Technologies Srl
  • Innovega Inc.
  • Intel Corporation
  • International Business Machines Corporation
  • KT Corporation
  • Lenovo Group Limited
  • LG Corporation
  • Magic Leap, Inc.
  • Marxent Labs LLC
  • MAXST Co., Ltd.
  • Meta Platforms, Inc.
  • Microsoft Corporation
  • Niantic, Inc.
  • NVIDIA Corporation
  • PTC Inc.
  • Qualcomm Incorporated
  • Samsung Electronics Co., Ltd.
  • Seiko Epson Corporation
  • Sony Group Corporation
  • Toshiba Corporation
  • Trimble Inc.
  • Vuzix Corporation
  • Zugara Inc.

Methodology

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Table Information