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Encyclopedia of Creativity. Edition No. 3

  • Book

  • April 2020
  • Elsevier Science and Technology
  • ID: 4850201
Creativity influences each of our lives and is essential for the advancement of society. The first edition of the successful Encyclopedia of Creativity helped establish the study of creativity as a field of research in itself. The second edition, published in 2011, was named a 2012 Outstanding Academic Title by the American Library Association's Choice publication.

Featuring?232 chapters, across?2 volumes, the third edition of this important work provides updated information on the full range of creativity research. There has been an enormous increase in research on the topic throughout the world in many different disciplines. Some areas covered in this edition include the arts and humanities, business, education, mental and physical health, neuroscience, psychology, the creative process and technology.

Fundamental subjects are discussed such as the definition of creativity, the development and expression of creativity across the lifespan, the environmental conditions that encourage or discourage creativity, the relationship of creativity to mental health, intelligence and learning styles, and the process of being creative. Creativity is discussed within specific disciplines including acting, architecture, art, dance, film, government, interior design, magic, mathematics, medicine, photography, science, sports, tourism and writing.

A wide range of topics are covered. Here is a partial overview by topic:

Business and organizational creativity: Advertising, Creative Economies, Creativity Consulting and Coaching, Corporate Creativity, Creativity Exercises, Entrepreneurship, Group Dynamics, Innovation, Leadership, Management of Creative People, Patents, Teams, and Training.

The Cognitive Aspects of Creativity: Altered and Transitional States, Analogies, Attention, Breadth of Attention, Cognitive Style, Divergent Thinking, Flow and Optimal Experience, Knowledge, Logic and Reasoning, Metacognition, Mental Models, Memory, Metaphors, Mind Wandering, Mindfulness, Problem-Finding, Problem-Solving, and Remote Associates.

The Creative Process: Attribution, Constraints, Discovery, Insight, Inspiration, Intentionality, Motivation, Risk-Taking, and Tolerance for Ambiguity.

Education: Children's Creativity,, Education, Intelligence, Knowledge, Metacognition, Play, Prodigies, Programs And Courses, Talent And Teaching Creativity.

Neuroscience Research: Cellular Matter, Grey Matter, Cellular Density; EEG, Functional Magnetic Resonance Imaging (Fmri), Music and The Brain, Pupillometry, Systems, The Cerebellum and Transcranial Electrical Stimulation.

Psychology: The Big 5 Personality Characteristics, Bipolar Mood Disorders, Childhood Trauma, Depression, Deviance, Dreams, Emotions, Expressive Arts, Grit, Introversion, Jungian Theory, Mad Genius Controversy, Openness, Schizotypy, Suicide, Therapy and Counseling Trauma and Transcendence and Transforming Illness and Visual Art.

Social Aspects of Creativity: Awards, Birth Order, Criticism, Consensual Assessment, Diversity, Eminence, Families, Friendships and Social Networks, Geeks, Mentors, Millennials, Networking, Rewards, And Sociology.

Society and Creativity: Awards, Climate For Creativity, Cross-Cultural Creativity, Destruction Of Creativity, Law And Society, Social Psychology, Social Transformation, Voting, War, and Zeitgeist.

Technology: Chats, Computational Creativity, Computerized Text Analysis, Gaming, Memes, Networks and Maps, and Virtual Reality.

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Table of Contents

Acting
ADHD & Autism Spectrum Disorder
Advertising
Aesthetics
Alcohol
Altered and Transitional States
Analogies
Ancient World Conceptualizations of Creativity
Animal Creativity
Architecture
Artificial Intelligence
Arts Bias
Art/Science
Associative Theory
Asynchronicity
Attention
Attribution
Avocations
Awards
Behavioral View of Creativity
Bipolar Mood Disorders
Birth Order
Breadth of Attention
Childhood Trauma: Shadow of Darkness
Children's Creativity
Climate
Cognitive Style
Collaboration
Commoditizing Creativity
Compensatory Advantage
Competition
Componential Models of Creativity
Composers
Confucianism
Consensual Assessment
Contrarianism
Corporate Creativity
Craft
Creative Class and the Creative Economy
Creative Destruction
Creative Environments, Conditions, and Settings
Creativity and Destruction
Creativity and Perspective
Creativity and the Future
Creativity Complex
Creativity Gap
Creativity Models
Creativity Training
Criterion Problem
Criticism
Crowdsourcing
Culinary Creativity
Cultural Diversity
Dance
Default Network
Definitions of Creativity
Developmental Trends in Creative Abilities and Potentials
Deviance
Dialectical Thinking: Further Implications for Creativity
Dignity
Discovery
Disruptive Innovation
Divergent Thinking
Diversifying Experiences
Diversity
Domains of Creativity
Dreams
Drugs
Dual Process
Dynamic Creative Process
Eccentricity
Economic Perspectives on Creativity
Education
Eminence
Emotion/Affect
Engineering: The Ultimate Expression of Creativity?
Enhancement of Creativity
Entrepreneurship
Everyday Creativity
Evolving Systems Approach
Expertise
Expressive Arts
Failure
Families
Film
Flexibility
Flow
Four Ps of Creativity: Person, Process, Press, and Product
Friendships and Social Networks
Functional Magnetic Resonance Imaging (fMRI) and the Neural Correlates of Artistic Creative Production
Geeks
Genius and Greatness
Giftedness
Good Work in Pre-collegiate Education
Government
Group Creativity
Health
Historical Conceptions of Creativity
Historiometry
Humor
Hyperspace
Idea Density
Idea Evaluation
Imagery
Imagination
Implicit Theories
Improvisation
Incremental and Radical Creativity
Incubation
Innovation
Insight
Inspiration
Intelligence
Intentionality
Interdisciplinarity Creativity
Interior Design
Janusian, Homospatial, and Sep-Con Articulation Processes
Jungian Theory
Knowledge
Law and Society
Leadership
Learning Differences
Logic and Reasoning
Longevity
Longitudinal Studies
Mad Genius Controversy
Magic
Magic Synthesis
Management of Creative People
Mathematics
Matthew, Pygmalion, and Founder Effects
Measurement: Computerized Creativity Testing and Scoring
Measurement: Creative Products
Measurement: Self-Report Creativity
Medicine
Memory
Mental Models
Mentors
Meta-Analyses
Metacognition
Meta-Creativity
Metaphor
Millennials
Mind Wandering
Mindfulness
Mindset and Einstellung Effect
Moral Issues
Motivation
Multiple Discovery
Music
Neuroscience: Cellular Level, Gray Matter, Cellular Density
Neuroscience: Cerebellum's Predominant Role in Creativity
Neuroscience: EEG
Neuroscience: Executive Functions
Neuroscience: Music and the Brain
Neuroscience: Pupillometry and Creativity
Neuroscience: Transcranial Electrical Stimulation
Nonlinear Dynamical Systems, Chaos Theory, and Creativity
Nonprofit Creativity: Essential for a Healthy Sector
Novels
Novelty
Opera
Organizational Creativity
Paracosms
Paradoxical Creativity
Participatory Creativity
Patents
Personal Creativity
Personality: Big Five Personality Characteristics
Personality: Creative Self-Efficacy
Personality: Grit
Personality: Introversion
Personality: Openness
Personality: Risk-Taking
Photography
Physics
Play
Poetry
Politics
Polymathy
Pragmatism
Problem Finding
Prodigies
Psycholinguistics
Regional Creativity: Asia
Regional Creativity: Cross-cultural Differences in Creativity
Regional Creativity: Cultural Expressions in South America
Regional Creativity: Research Publications by Region
Remote Associates
Research: Qualitative
Resilience and Adaptation
Rewards
Schizotypy
Science
Self-actualization
Serendipity
Social Creativity
Social Innovation
Social Transformation
Sociology
Sport
Stress
Suicide
Surprise
Systems Theories and Approaches
Tactics and Strategies
Talent
Teaching Creativity
Teams
Technology: Computational Creativity
Technology: Computerized Text Analysis
Technology: Creativity in Chats
Technology: Gaming
Technology: Memes (Units of Culture)
Technology: Networks and Maps in Creativity Research, 1999-2018
Testing/Measurement/Assessment
Theories of Creativity
Time
Tolerance for Ambiguity
Tourism
Training, Facilitating, Consulting, and Coaching
Transforming Illness and Visual Art
Trauma and Creative Transcendence
Unconscious
Utah Conferences
Virtual Reality
Visual Perception
Voting
War
Writers
Zeitgeist
Zen

Authors

Mark A. Runco Director of Creativity Research & Programming, Southern Oregon University, Ashland OR, USA. Mark Runco, Director of Creativity Research & Programming, Southern Oregon University, Ashland OR, USA

Mark Runco earned his Ph.D. in cognitive psychology from the Claremont Graduate School in California and has studied creativity ever since. He is currently a Director of Creativity Research & Programming, Southern Oregon University, Ashland OR, USA He began his teaching career as an assistant professor of psychology at the University of Hawaii, Hilo. He then taught at Cal State Fullerton for 22 years. He was also an adjunct professor at the Norwegian School of Economics and Business Administration for nearly 15 years and lectured regularly at Universidad de Cantabria in Spain and Shaanxi Normal University in Xi'an, China. He is a distinguished consulting faculty member at the Saybrook Graduate University in San Francisco and remains on the University of Georgia Graduate Faculty
Mark developed nine seminars on creativity, including "Creativity: What It Is and What It Is Not," "The Assessment of Creativity," "Creative Cognition," and "Social Contexts for Creativity." He is Fellow and past president of Division 10 (Psychology, Art, Creativity, and Aesthetics) of the American Psychological Association.
Mark also founded the Creativity Research Journal, which he still edits, along with two new journals: Business Creativity and the Creative Economy, and the Journal of Genius and Eminence. In 2010, Mark published the "rCAB" (Runco Creativity Assessment Battery), a comprehensive battery of tests for the assessment of creativity. He has published over 300 articles, chapters, and books on creativity, its measurement and enhancement. His textbook Creativity: Theories and Themes: Research, Development, and Practice has been translated into 10 languages. The 3rd edition will be published in 2020. He also was an Editor-in-Chief of the Encyclopedia of Creativity, which was published in 1999 and the second edition, which was published in 2011. Steven R. Pritzker Saybrook University, San Francisco, CA, USA. Steven Pritzker, Psychology/Creativity Studies Faculty, Saybrook University, Pasadena, CA, USA

Steven Pritzker received his Ph.D.in Educational Psychology from the University of Southern California. He taught Writing and Creativity and Writing at UCLA Extension and Foothill College and Educational Psychology at USC. Steven was a Professor for 17 years at Saybrook University where he founded and was Director of the Creativity Studies Certificate and the Creativity Studies Masters and Doctoral Specializations. He is still on the faculty there and has guest lectured at universities and spoken at conferences in many countries.

Steven's research has dealt with creativity and writing in television; collaborative creativity in writing and business; creativity and spirituality; audience flow; the effect of alcohol on creativity; comedians and longevity and the creative process in high achieving writers.
Dr. Pritzker is Past President a Fellow of Division 10 of The American Psychological Association (Psychology of Creativity, Aesthetics and The Arts). He also served on the Educational Coalition of the American Psychological Association where he was commissioned to be Executive Producer of the video Creativity in the Classroom which is among the top ten most viewed videos released by APA. He also developed this into a Continuing Education Module for psychologists and teachers.

Steven worked in network television where he was a Writer and/or Executive Story Editor, Producer, Supervising Producer or Executive Producer on over 200 network television shows. His credits include writing episodes of the Emmy winning Mary Tyler Moore Show and Room 222. He is a lifetime member of the Writers Guild of America. His background in the business world includes experience in marketing, advertising, training, and consulting. He has presented seminars regarding business and creativity.

Steven was Humor Editor and a write for Psychology Today magazine and Editor-in-Chief of the first edition of The Encyclopedia of Creativity published in 1999 as well as the second edition published in June 2011.